Jiale Zhang's Portfolio

Jiale Zhang's PortfolioJiale Zhang's PortfolioJiale Zhang's Portfolio
我的作品集/My Portfolio
关于更多/About More
  • 设计文档/Design Doc
  • 个人简历/Resume

Jiale Zhang's Portfolio

Jiale Zhang's PortfolioJiale Zhang's PortfolioJiale Zhang's Portfolio
我的作品集/My Portfolio
关于更多/About More
  • 设计文档/Design Doc
  • 个人简历/Resume
More
  • 我的作品集/My Portfolio
  • 关于更多/About More
    • 设计文档/Design Doc
    • 个人简历/Resume
  • 我的作品集/My Portfolio
  • 关于更多/About More
    • 设计文档/Design Doc
    • 个人简历/Resume

欢迎光临张嘉乐的作品集

欢迎光临张嘉乐的作品集欢迎光临张嘉乐的作品集欢迎光临张嘉乐的作品集欢迎光临张嘉乐的作品集
联系我/Contact Me
个人简历/Resume
Game Demo

Machine Slayer

It's a third-person action game. The player plays a mechanical killer and goes to a factory that produces mechanical creatures to destroy the factory core. The player's character needs to sneak into the factory, heavily protected by laser turrets, and avoid the mechanical guards patrolling inside the factory. 

design docDownload
GLOBAL GAME JAM 20 - 26 January 2025 (48 hours Game)

HOBO & BUBBBLE

Welcome to HOBO & BUBBLE, the dirtiest, sudsiest battle of the century! Play as a bath-hating hobo on the run from the relentless Bubble Freaks—fanatical clean freaks who won’t stop until every last speck of grime is gone.  A crew of trash-loving raccoons has sniffed you out and needs your help to take down the bubbly 

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Group Work

DoodleDimension

A first-person shooter game where players take on the role of a government agent who uses chalk to draw weapons and attack two-dimensional enemies that appear for unknown reasons. 

design doc - game treatmentdesign doc - level designdesign doc - prop sheet
CIGA GAME JAM July 2024 (48 hours Game)

No Time Explain

A 2D side-scrolling game. Set in a world where time is always stuck at a single moment, the player character gains the ability to make time pass temporarily. Players must use the limited time available to overcome numerous obstacles and discover the secret to stopping time.

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GLOBAL GAME JAM 22 - 28 January 2024 (48 hours Game)

Farewell, Colleague

In a boring company, the protagonist tries to liven up the company atmosphere but is eventually punished by the boss. After that, the protagonist decides to teach his boss a lesson.

This is a 2D-pixel game. The protagonist needs the help of colleagues to overcome many difficulties and reach the boss's room.

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Game Tech

Escape Game

The game uses the Unreal Engine. The models of the interactive props are built using Maya, and all game functions are implemented through the Unreal Engine's blueprint system.



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Game Art

Military Factory

Game environment work: A minimalist robot preparation factory.

design docDownload

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